Is there any way to zoom to the polygon, in top down, and also make it perfectly fit the view point?
I want the polygon edge to parallel to the screen
Like
Pls help
Hi @quanhoang.bhtech_gma
I may be don’t full understand your description, but I create small changes as I understand this project.
I hope this can help you


Hello, the end result is this

Is there any way to auto rotate the camera to the entity like this?
1 for you need use height (~282m)
2 for rotate camera - use HeadPitchRoll params for camera in scene as init position
3 you can use other methods for camera & entity ? as sample - flyTo, trackedObjects & etc