Is there any way to zoom to the polygon, in top down, and also make it perfectly fit the view point?
I want the polygon edge to parallel to the screen
Like
Pls help
Is there any way to zoom to the polygon, in top down, and also make it perfectly fit the view point?
Hi @quanhoang.bhtech_gma
I may be don’t full understand your description, but I create small changes as I understand this project.
I hope this can help you
Hello, the end result is this
Is there any way to auto rotate the camera to the entity like this?
1 for you need use height (~282m)
2 for rotate camera - use HeadPitchRoll params for camera in scene as init position
3 you can use other methods for camera & entity ? as sample - flyTo, trackedObjects & etc