Is there any option available to scale the pointSize of points in a 3D tile point Cloud by view distance? I would like points that are close to the viewer to appear larger than points in the distance. This helps sparse point clouds appear to fill more of the screen.
- something like the ‘scaleByDistance’ capability of PointPrimitive would work,
or - define a ‘distance’ expression that can account for the distance to the camera.
It appears that neither of these options work. Any suggestions would be appreciated.