[2024.03.07-06.12.42:456][261]LogWindows: Error: === Critical error: ===
[2024.03.07-06.12.42:456][261]LogWindows: Error:
[2024.03.07-06.12.42:456][261]LogWindows: Error: Assertion failed: !IsGarbageCollecting() [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2441]
[2024.03.07-06.12.42:456][261]LogWindows: Error: Unable to create new object: Texture2DDynamic /Engine/Transient.None. Creating UObjects while Collecting Garbage is not allowed!
[2024.03.07-06.12.42:456][261]LogWindows: Error:
[2024.03.07-06.12.42:456][261]LogWindows: Error:
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb64394074 UnrealEditor-CoreUObject.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb64395f7e UnrealEditor-CoreUObject.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb56157d03 UnrealEditor-Engine.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb5c379781 UnrealEditor-UMG.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb5c354bd8 UnrealEditor-UMG.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffbce59deea UnrealEditor-HTTP.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffbce5b1b0c UnrealEditor-HTTP.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffbce5d0155 UnrealEditor-HTTP.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb2c2e244c UnrealEditor-CesiumRuntime.dll!UnrealAssetAccessor::tick() [E:\UEProjectFile\10-Demo\ZzProgressManage-5.4\SVN-TEST-Upate\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\UnrealAssetAccessor.cpp:253]
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb2c2a0313 UnrealEditor-CesiumRuntime.dll!UCesiumRasterOverlay::IsReadyForFinishDestroy() [E:\UEProjectFile\10-Demo\ZzProgressManage-5.4\SVN-TEST-Upate\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumRasterOverlay.cpp:196]
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb641b042d UnrealEditor-CoreUObject.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb641b1060 UnrealEditor-CoreUObject.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb6416a2f2 UnrealEditor-CoreUObject.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb6420d82d UnrealEditor-CoreUObject.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb56211d12 UnrealEditor-Engine.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb5521b308 UnrealEditor-Engine.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb5d70d802 UnrealEditor-UnrealEd.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffb5e09aac6 UnrealEditor-UnrealEd.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ff69d4682f6 UnrealEditor.exe!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ff69d480d9c UnrealEditor.exe!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ff69d480e8a UnrealEditor.exe!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ff69d483c4d UnrealEditor.exe!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ff69d495564 UnrealEditor.exe!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ff69d498736 UnrealEditor.exe!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffc3f637344 KERNEL32.DLL!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error: [Callstack] 0x00007ffc407226b1 ntdll.dll!UnknownFunction
[2024.03.07-06.12.42:456][261]LogWindows: Error:
[2024.03.07-06.12.42:473][261]LogExit: Executing StaticShutdownAfterError
[2024.03.07-06.12.42:487][261]LogWindows: FPlatformMisc::RequestExit(1)
[2024.03.07-06.12.42:487][261]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2024.03.07-06.12.42:487][261]LogCore: Engine exit requested (reason: Win RequestExit)
[2024.03.07-06.12.42:518][261]Log file closed, 03/07/24 14:12:42
According to the log, it is related to the plug-in, but I do not know how to solve it.
1 Like
Could be a potential bug in the plugin, would you mind answering these questions to help us track it down?
- What version of Unreal are you using?
- What platform? (looks like Windows)
- What version of Cesium for Unreal are you using?
- What were you doing when this happened? Changing levels? Entering / Exiting PIE mode? etc?
Thanks!
1 Like
Excuse my English is poor,
- version of plugin is 1.30.1 and version of Unreal is 5.03 ;
- platform is windows ;
- This happens with both models PIE and etc ,
This error occurred when I went from levelA to levelB (Both levels have cesium3DTileset actors) ,but It’s normal when I went from levelA to levelC or levelC to levelA (levelC does not have cesium3DTileset actors)
Crashes are random,Sometimes it falls apart the first time you get in, sometimes it’s normal all the time
First thing I’d try, if you can, is update to
- Cesium For Unreal v2.4.0
- Latest Unreal (5.3.2)
We don’t officially support UE 5.0.3 anymore, and a lot has happened since Cesium for Unreal 1.30.1.
1 Like