about RasterOverlayComponent's MaterialLayerKey :OverlayN

I want to load multiple wmts layers, and I tried modifying MI_CesiumThreeOverlayAndClipping. When I added the eighth MaterialLayers, the material compilation failed.

Hi @newpeople123,
Unfortunately, Unreal’s materials can only support so many textures. You’ll probably need to find a way to reduce the number of overlays required, perhaps by combining multiple layers together on the server side.

Just a drive-by comment, but this old Github issue might be relevant:

@newpeople123 If you try changing these sampler settings, does that help with your issue?

Thank you for your reply.I know this, but as the comment suggests, will the modification result in unknown errors?