Hi @niymoriy,
Another user found a workaround for this here: Cesium for Unreal v1.7.0 has been released. Here’s a guide to upgrading - #3 by creplogle
In particular, you’ll want to replace the line
const glm::dmat4& ecefToUnreal = this->CesiumGeoreference->GetEllipsoidCenteredToUnrealWorldTransform();
with
const GeoTransforms& geoTransforms = this->CesiumGeoreference->GetGeoTransforms();
const glm::dmat4& ecefToUnreal = geoTransforms.GetEllipsoidCenteredToAbsoluteUnrealWorldTransform();
I’ll update the tutorials accordingly.
Tested it out on my end and the flight tracker code is now working after these two fixes, but please let me know if you are still running in to trouble!