Adding a label after loading the imagery makes the canvas blink in the newer Cesium versions


When setting a tileLoadProgressEvent and adding a label once all the imagery tiles are loaded, the canvas "blinks" (turns black for a moment):

It looks like this issue was introduced in the 1.33 update, it worked fine before.

Thanks in advance!

Hi Camila,

Thanks for reporting this! I’ve created a new issue and linked to this post so that we can notify you when we get a chance to fix it.


  • Rachel