Aircraft not moving in Flight Tracker Tutorial

Hello! I’m following the tutorial for the flight tracker in Unreal Engine and I’m using 5.5.4 to do this. With some help from other forum questions I was able to make it work in this newer UE version, except for one thing.

When I hit the Play-button and start everything, the route can be seen nicely. When I press ‘M’, I see the airplane at the start of the flight. However, its not moving at all, it just stays there and nothing happens. I have the duration set to 100000, loop is unchecked and everything else is just like the tutorial.

I hope someone can help with this last part. I have attached the blueprints as well.

Level blueprint:

BP_Aircraft EventGraph:

AircraftMover_Timeline:

I adjusted it to some extent and now when I press M I see the plane very short, before its gone. When I checked the arrival airport, the plane was there. Hence, it seems it moves too fast to its location.