Hi! I’m following the flight tracker tutorial (Build a Flight Tracker with Cesium for Unreal – Cesium) and running into a weird problem. I’m using my own set of coordinates instead of the provided data, and a sphere actor instead of the plane, but otherwise it’s all the same. I want the sphere to follow the line at a reasonable pace, but for some reason whenever I start it, it seems like the sphere just disappears. I found it once near the end of the spline, so I have a hunch that it’s automatically moving to the last point. Has anyone else had this same issue or can point me in the right direction? Thanks!
I got this working after reading about the timeline node (here: Creating Timelines | Unreal Engine Documentation) and turning on/using PIE, then changing the line/curve to be longer. Not sure why it fixed it, but that was our solution!
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