In our cesium-enabled map, we have about 15 sublevels. When I load the map, it appears that all sublevels are being loaded automatically. This is interfering with our attempts to activate a particular cesium sublevel so we can spawn our airplane (because cesium appears to get confused about the streaming state of its sublevels in this case, probably because the engine itself is loading the sublevels). Is this a known issue? Any way to prevent that from happening?
We are using Cesium 2.5.0 on enigne version 5.4.
Additionally, I saw in this old thread from 2022 that cesium sublevels are not really supported? Is that information still correct? Sublevels in UE5 broken