Angle control problems when the camera shuttle

I want the camera to always look at an object or coordinate while moving.How do I control the “DynamicPawn” component?

Hi @yangwansheng,

You will probably need to use Blueprint or C++ for this. You can use the Set Control Rotation node to control the camera direction. To find the correct rotation, you can use the Find Look At Rotation node and provide it with the position of the pawn and the position of the target.