I’m trying to Set / Get camera orientation but GlobeAnchor GetEastSouthUpRotation always return empty quaternion.
Fly-to I think works, I’m not sure where camera Yaw=90 should be looking, but at least camera rotates duiring the flight.
I’m trying to Set / Get camera orientation but GlobeAnchor GetEastSouthUpRotation always return empty quaternion.
Fly-to I think works, I’m not sure where camera Yaw=90 should be looking, but at least camera rotates duiring the flight.
The look direction of Unreal’s default Pawn, and hence also Cesium’s DynamicPawn, is a function of the ControlRotation
. The Actor’s orientation doesn’t actually change as you look around.