UE 5.2 GetEastSouthUp Rotation is always [0.0, 0.0, 0.0, 0.0]

I’m trying to Set / Get camera orientation but GlobeAnchor GetEastSouthUpRotation always return empty quaternion.

Fly-to I think works, I’m not sure where camera Yaw=90 should be looking, but at least camera rotates duiring the flight.

The look direction of Unreal’s default Pawn, and hence also Cesium’s DynamicPawn, is a function of the ControlRotation. The Actor’s orientation doesn’t actually change as you look around.