Orientation of the DynamicPawn is wrong

I use the cesiumsample project,in my own latitude and longitude,when i run with eidt, the camera orientation is correct,but when i pachage the proj or run with independent process
the camera orientation is forward to ground.how can i fix it or some suggestion

Hi @zacks, welcome to the community!

It’s hard to say what might cause that. A few things to help diagnose the problem:

  1. Can you please share some screenshots showing the problem?
  2. What version of Unreal Engine are you using?
  3. What version of Cesium for Unreal are you using? The version number is found in the lower-right corner of the Cesium panel.
  4. Do you have any Blueprints or C++ code that are attempting to modify the camera? If so, please tell us about them, because there is a good chance that is where the problem lies.

thank you for report. this issue only appear when I use cesium sample, now I create a project which build by myself,the issue didn’t appear.