I’m using CameraFlightPath.createAnimation to switch camera between some fixed predefined positionts. Positions are ralatively close to each other (the distance is about 1000m), their height over ground is about 500m (very appriximately). In both positions camera looks almost horizontally and almost in the same directions. When I switch between positions, camera “bows” (looks down) at the first moment then returns to needed angle. In my situation it’s not good, I need more linear motion.
Could you please tell, may be some parameters controll this behaviour? I looked at Cesium code but couldn’t understand the “mechanics” yet. I just played with easingFunction, but without result.