App build hangs, iOS, UE5.5

Any one have Cesium working for iOS in UE5.5?

I’m trying to build (Package Project) for iOS using the default FirstPerson template that comes with Unreal. The build gets about 5 minutes in and then just hangs. No errors. It still says it’s building but nothing is outputting to the Output Log. I can cancel the build but it leaves the UBT process running, which i have to kill via the Terminal.

I don’t even have Cesium set up in any levels in the project. I am mearly enabling the plugin in the .uproject file. If i disable the plugin then the project builds fine.

I’ve tried all 3 CesiumForUnreal builds for UE5.5, 2.10, 2.11, 2.12
Mac OS 13.7 - M1 MacBookPro
Xcode 15.2.0
UE 5.5.1

Here is a link to the Output Log text
https://www.dropbox.com/scl/fi/c53g638i19bmmwoi9ponq/UE5.5-cesium-build-stops.txt?rlkey=r25514smlldsfm404p52ba7el&st=3ugvqqlk&dl=0

Hi @Eric_Carney,
I finally have access to a decent Mac so I can try this out. I’ll take a look at this as soon as I can and let you know how it goes.

Awesome,
thx-e

FYI,
I had previously tested this by using Package Project under Platforms > iOS in UE and then using Archive in Xcode to save out an IPA file that i installed on my device.

Today I tried using the Quick Launch feature under the Platforms menu to launch a dev build directly to my attatched iOS device. This failed in the same way as my previous attempt.

thx-e