Errors building Cesium for Unreal for MacOS/iOS

@Kevin_Ring - Started new thread for this to help as it was divergent from the initial post.

New thread from - Build issues with latest cesium-native and cesium-unreal from source - Cesium for Unreal - Cesium Community

@Kevin_Ring - many thanks again, I’m able now to successfully compile for iOS and MacOS (seemingly compiling cerium-native for arm64, x64 and iOS without any errors) however when I then package the plugin, I’m then unable to make use of the project as CesiumRuntime could not be loaded.

Unreal plugin packaging also didn’t report any errors.

Have you seen this before?

FYI - I’m using Unreal 5.5.1 source build directly cloned from the 5.5 branch of Epic’s GitHub repo

Rookie error - with the differences between PC and Mac dev, I’d overlooked the need to regenerate project files and rebuild the project through Xcode before opening the editor.
Now working nicely!

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