Compiling for iOS - Unreal 5.0.1

Hi,
We’ve been testing Cesium with Unreal 5.0.1 and as part of this testing iOS performance. I’m familiar with packaging for iOS from Unreal however I am getting the following build errors below. Any thoughts on how to fix this?

UATHelper: Packaging (IOS): ERROR: Missing precompiled manifest for ‘CesiumRuntime’, ‘/Users/user/UE5/Builds/MYCOMPUTERNAME/C/Program_Files/Epic_Games/UE_5.0/Engine/Plugins/Marketplace/CesiumForUnreal/Intermediate/Build/IOS/UnrealGame/Development/CesiumRuntime/CesiumRuntime.precompiled’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in CesiumRuntime.build.cs to override. If part of a plugin, also check if its ‘Type’ is correct.
PackagingResults: Error: Missing precompiled manifest for ‘CesiumRuntime’, ‘/Users/user/UE5/Builds/MYCOMPUTERNAME/C/Program_Files/Epic_Games/UE_5.0/Engine/Plugins/Marketplace/CesiumForUnreal/Intermediate/Build/IOS/UnrealGame/Development/CesiumRuntime/CesiumRuntime.precompiled’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in CesiumRuntime.build.cs to override. If part of a plugin, also check if its ‘Type’ is correct.
UATHelper: Packaging (IOS): [Remote] Downloading C:\Users\dagillespie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-HandheldUE5-IOS-Development_Remote.txt

Hi @dagillespie,

Are you using the plugin from source, or from the Epic Marketplace? Do you have any other plugins active in the project?

It’s worth trying to add PrecompileForTargets = PrecompileTargetsType.Any; in the CesiumRuntime.build.cs file, as the message indicates.