Help: I can't open my project when I updated Cesium!

ERROR: Missing precompiled manifest for ‘CesiumRuntime’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in CesiumRuntime.build.cs to override.

I have a presentation tomorrow and I really need to solve this !

I am using macOS

Hi @Alaa_Al-Shidhani,

Sorry to hear you’re having trouble. We’re looking in to this. In the meantime, you can try downgrading to an earlier version of the plugin. Previous releases can be found here: Releases · CesiumGS/cesium-unreal · GitHub

Hello Agallegos,

Many thanks for your message.
I managed to open the project in a Windows Unreal Engine, deactivate the plugin and open it again in Mac since even updating Xcode didn’t work unfortunately.

I downloaded the older version of Cesium but how can I activate it in Unreal please ?

Thanks in advance.

Hello @Alaa_Al-Shidhani ,

You can put prebuilt releases in the “Plugins” folder of your project and Unreal will pick it up the next time you open the project. If you need to build a specific version of the plugin from source you can follow the instructions here.

-Nithin

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