Kindly have a look at the video. Slice is still at a sudden location whenever you change lat and long it displays on static location. Now question is how to convert your lat long into that specific area?
To set the location once programmatically, call TransformLongitudeLatitudeHeightToUnreal
. If you want the object to remain fixed to the globe and remain in the proper spot on the globe as the georeference changes, use the CesiumGlobeAnchorComponent. CesiumGlobeAnchor - and this problem in general - are described at length in the “Placing Objects on the Globe” tutorial:
sure
so following up I want to repeat my question. if my “latitude: 31.52905; longitude: 74.35016;” and after using TransformLongitudeLatitudeHeightToUnreal x,y,z will be i,e 6000011,123123312,3213124
But i want to show these coordinates to 0,0,0 how it will be? following the example of holographic table. unable to resolve that issue. I am using round planet in georeferencing system
Project AnywhereX Mixed Reality project by unreal