but i got follow errors:
ld: in /Volumes/mac/Users/wyd_portal/unrealApp/UE_5.3/UE_5.3/Engine/Plugins/Marketplace/CesiumForUnreal/Source/ThirdParty/lib/iOS-xarm64/libasync++.a(scheduler.o), building for iOS Simulator, but linking in object file built for iOS, file ‘/Volumes/mac/Users/wyd_portal/unrealApp/UE_5.3/UE_5.3/Engine/Plugins/Marketplace/CesiumForUnreal/Source/ThirdParty/lib/iOS-xarm64/libasync++.a’
Can cesium for unreal plugins working on Xcode iOS simulator?
If cesium for unreal can run in Xcode iOS simulator, how can i compile the libs for simulator, do you have documentation for that?
I’m afraid we have never tried to use the plugin with Xcode iOS simulator before. Just to confirm, you’re trying to run a packaged version of the project, correct?
It’s a shot in the dark, but maybe building the plugin from source could make a difference. We host it on Github; you can follow the developer setup for MacOS to set it up in your environment.
I install cesium for unreal from marketplace and git source compiled, and i got the same error:
ld: in /Volumes/mac/Users/wyd_portal/work_portal/unreal/Taishan/Plugins/cesium-unreal/Source/ThirdParty/lib/iOS-xarm64/libasync++.a(scheduler.o), building for iOS Simulator, but linking in object file built for iOS, file ‘/Volumes/mac/Users/wyd_portal/work_portal/unreal/Taishan/Plugins/cesium-unreal/Source/ThirdParty/lib/iOS-xarm64/libasync++.a’
Thanks for confirming. I’m afraid I still don’t quite understand the error log. Are there any other errors or logs that you see?
From what I can guess, it seems like the iOS Simulator requires a special build that is different from the actual files built for iOS… which I’m not sure I understand. The documentation that you linked says that you can launch an iOS Simulator within the Unreal editor itself. Maybe that will be yield more success?
From what I can guess, it seems like the iOS Simulator requires a special build that is different from the actual files built for iOS… which I’m not sure I understand.
A:Yes, i think that is the log means, so do we have way to compile Cesium for Unreal as a special build for iOS simulator?
The documentation that you linked says that you can launch an iOS Simulator within the Unreal editor itself. Maybe that will be yield more success?
A: Our team is working on UE5.3.2, not UE5.4, so i can’t launch an iOS simulator within the Unreal now. Maybe i can try this later when i am free.
Yes, i think that is the log means, so do we have way to compile Cesium for Unreal as a special build for iOS simulator?
Not that I know of. I’m afraid we simply haven’t tried to put Cesium on the iOS simulator; we’ve always deployed to iOS directly. It’s not clear from a glance how the architecture differs between the iOS simulator and the actual iOS system. If there are any other errors or logs that you see while attempting to compile, that would be immensely helpful.