We have tested this new Cesium Plugin feature in Unreal 5:
“The translucent parts of 3D Tiles are now correctly rendered as translucent. In addition, a new TranslucentMaterial property on Cesium3DTileset allows a custom material to be used to render these translucent portions.”
When we set parts of tileset translucent this way, when the lod-level changes, we can see one frame flicker to black in these translucent primitives. If we toggle on the longer “lod-transition” option, this black color is rendered all the time while transitioning.
(note: Way back using Unreal 4 with Cesium Plugin version 1.5.2 this reproduced also if we just set the whole tileset material to be translucent - and then 1.6.2 fixed the issue!)
Thanks for the video. I’m still not sure what might cause that. Can you reproduce the problem in the Cesium for Unreal Samples project, too, or only in your own project?