Bug: Geometry with TranslucentMaterial flickers

Hi!

We have tested this new Cesium Plugin feature in Unreal 5:
“The translucent parts of 3D Tiles are now correctly rendered as translucent. In addition, a new TranslucentMaterial property on Cesium3DTileset allows a custom material to be used to render these translucent portions.”

When we set parts of tileset translucent this way, when the lod-level changes, we can see one frame flicker to black in these translucent primitives. If we toggle on the longer “lod-transition” option, this black color is rendered all the time while transitioning.

(note: Way back using Unreal 4 with Cesium Plugin version 1.5.2 this reproduced also if we just set the whole tileset material to be translucent - and then 1.6.2 fixed the issue!)

Hi @v12424124_34,

Can you possibly provide a video of the issue? Ideally, it would also be helpful to know if you are seeing this when in wireframe view as well.

It sounds similar to some tile flickering issues we’ve seen in the past, but a recording would help confirm.

-Alex

Hi,agallegos,
Do you resolve this problem? We have met the same problem.

Just like Alex said above, it would be helpful to see a video of this issue.

TranslucentMaterial flickers.zip (11.5 MB)
Hi,Kevin,here is the video about flickers problem.

Hi,@Kevin_Ring
have you seen my video about flickers problem?
Is there any solution about the problem?

Thanks for the video. I’m still not sure what might cause that. Can you reproduce the problem in the Cesium for Unreal Samples project, too, or only in your own project?

你好,我看你的视频里面,半透明后的地形影像的边界部分也是正常的,你是做了什么操作吗?

我的就会有很明显的边界没有完全透明。