Thank you for taking time to read this email. We are using Ceisum plugin for UE4 to develop some map applications. It works great, however, recently we are facing a bug:
We are trying to blend different map tiles together so people can see some high res map tiles from our own data, and it works well with the material blend if we set up the correct Material Layer Key for different tilesets. The issue is whenever we save that map with the correct Material Layer key set up, and restart the project, it sets the Material Layer key back to default Overlay0.
Hope you guys can help with this issue.
Yushan Yin | Technical Artist | Polygon Labs™
39 W 38th St, 2W NY NY 10018 USA
+1 .973.515.0938 | polygonlabs.us