Bug: seam if using depthTestAgainsTerrain:false

There is a big seam where-ever tileset should be underground when using depthTestAgainstTerrain:false.

Any ideas what to try with this? :slight_smile:

edit: It is maybe a duplicate of this:

For me that mentioned PR Fix for clipping and camera navigation issues below ellipsoid by chris-cooper ยท Pull Request #9200 ยท CesiumGS/cesium ยท GitHub does not work but setting

My eventual solution:
scene.logarithmicDepthBuffer = true seems to be best to combat this issue


Thank you for your detailed forum post! I looked over your solution and it seems robust :smiley: I will share this thread with other community members if similar issues arise in the future.


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