Globe depth test disable

I’m trying to put transparent imagery with street names over 3d tileset
There are some artifacts when globe geometry intersects with tileset

How could I disable depth test for the globe to make my imagery rendered always on top of tileset?

Thank you

Here’s an example on Sandcastle

Hey! Any ideas?)

Have you tried setting viewer.scene.globe.depthTestAgainstTerrain = false?

yep, doesn’t work

So, any solutions how to make this? It can significantly improve functionality of cesium photogrammetry due to restricted functionality of labels