Hello!
I’m trying to put transparent imagery with street names over 3d tileset
There are some artifacts when globe geometry intersects with tileset
How could I disable depth test for the globe to make my imagery rendered always on top of tileset?
Thank you
Here’s an example on Sandcastle
dzung
4
Have you tried setting viewer.scene.globe.depthTestAgainstTerrain = false
?
So, any solutions how to make this? It can significantly improve functionality of cesium photogrammetry due to restricted functionality of labels