I’m facing a problem where within the Unity editor, Cesium works as intended and the terrain is generated. But, when I’ve built my application to an executable the terrain isn’t generated at all.
Is there some configuration option I haven’t set somewhere or have I possibly used it incorrectly?
I’m relatively new to Unity especially making use of third-party packages so I’m unsure of what the issue is.
If you’re trying to build a Universal Windows Platform (UWP) application, that’s not supported yet. A regular desktop application should work fine, though.
If you’re building a regular Windows desktop app and it’s not working, take a look at the Player log while running and see if there are any clues in there. It may also be helpful to share your player settings.
I see, my application is building for 64 bit so I know that’s not the issue.
The samples do work so the last thing I was investigating was the differences between the two builds. Will get back if I find anything.