I’m creating an arch viz project using cesium but recently I’ve started to run into a problem where when i package my project it always fails at a specific point right after garbage collection.
Here is the failure im dealing with;
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error!
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b9dbfb61 UnrealEditor-CesiumRuntime.dll!Cesium3DTilesSelection::TilesetContentLoader::setOwner()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b9dc09b1 UnrealEditor-CesiumRuntime.dll!async::detail::task_func<async::detail::inline_scheduler_impl,async::detail::continuation_exec_func<async::detail::inline_scheduler_impl,async::taskCesium3DTilesSelection::TileLoadResult,std::tupleCesium3DTilesSelection::TileContentLoadInfo,Cesium3DTilesSelection::TileLoadResult,CesiumAsync::Future<Cesium3DTilesSelection::TileLoadResult>::thenPassThrough<Cesium3DTilesSelection::TileContentLoadInfo>'::2’::<lambda_1>,std::integral_constant<bool,1>,0>,std::tuple<Cesium3DTilesSele
ction::TileContentLoadInfo,Cesium3DTilesSelection::TileLoadResult> >::destroy()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b9e1ad35 UnrealEditor-CesiumRuntime.dll!CesiumAsync::CesiumImpl::QueuedScheduler::dispatchInternal()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b9e1adaa UnrealEditor-CesiumRuntime.dll!CesiumAsync::CesiumImpl::QueuedScheduler::dispatchQueuedContinuations()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b91b69e1 UnrealEditor-CesiumRuntime.dll!ACesium3DTileset::IsReadyForFinishDestroy() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2301]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9f28a7eac UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9f28a8c80 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9f2817e77 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9f28b24e8 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9f28555c9 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9eca5664a UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9eca9994d UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9eca5a69a UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9eca76c83 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff74d0f8fa0 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff74d0ee39c UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff74d0ee6ba UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff74d0f209e UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff74d104e44 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff74d107466 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffa7fa1e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020
PackagingResults: Error: [Callstack] 0x00007ff9b9dbfb61 UnrealEditor-CesiumRuntime.dll!Cesium3DTilesSelection::TilesetContentLoader::setOwner()
PackagingResults: Error: [Callstack] 0x00007ff9b9dc09b1 UnrealEditor-CesiumRuntime.dll!async::detail::task_func<async::detail::inline_scheduler_impl,async::detail::continuation_exec_func<async::detail::inline_scheduler_impl,async::taskCesium3DTilesSelection::TileLoadResult,std::tupleCesium3DTilesSelection::TileContentLoadInfo,Cesium3DTilesSelection::TileLoadResult,CesiumAsync::Future<Cesium3DTilesSelection::TileLoadResult>::thenPassThrough<Cesium3DTilesSelection::TileContentLoadInfo>'::2’::<lambda_1>,std::integral_constant<bool,1>,0>,std::tuple<Cesium3DTilesSelection::TileContentLoadInfo
,Cesium3DTilesSelection::TileLoadResult> >::destroy()
PackagingResults: Error: [Callstack] 0x00007ff9b9e1ad35 UnrealEditor-CesiumRuntime.dll!CesiumAsync::CesiumImpl::QueuedScheduler::dispatchInternal()
PackagingResults: Error: [Callstack] 0x00007ff9b9e1adaa UnrealEditor-CesiumRuntime.dll!CesiumAsync::CesiumImpl::QueuedScheduler::dispatchQueuedContinuations()
PackagingResults: Error: [Callstack] 0x00007ff9b91b69e1 UnrealEditor-CesiumRuntime.dll!ACesium3DTileset::IsReadyForFinishDestroy() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2301]
PackagingResults: Error: [Callstack] 0x00007ff9f28a7eac UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9f28a8c80 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9f2817e77 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9f28b24e8 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9f28555c9 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9eca5664a UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9eca9994d UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9eca5a69a UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9eca76c83 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff74d0f8fa0 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff74d0ee39c UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff74d0ee6ba UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff74d0f209e UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff74d104e44 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff74d107466 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffa7fa1e8d7 KERNEL32.DLL!UnknownFunction
Any ideas why id be running into this problem and a solution would be great!
Thank you