I’m looking for any information about controlling the cache used to keep request data. Specifically in Cesium for Unreal.
I have found the sqlite database, and see that (apparently) it respects the cache-control headers so e.g. won’t include Google data.
The cache in my test system seems to top out at around 1.5 GB and seems to evict data fairly quickly if switching between large datasets.
I can increase the per-tileset ‘maximum cached bytes’, but it’s not clear what effect that is having.
Is there anywhere we can set parameters for e.g.
- cache file location
- maximum size
- eviction thresholds