Hi everyone
I use camera.flyTo(), and then tilt the camera, the view goes underground. (even in the sandcastle Camera example, I met the same problem)
If I don’t use flyTo(), (e.g., zoom in manually or use setView), I never go underground.
This may be a bug. And I wonder how to fix it.
My Cesium is 1.36. The figure below is the camera underground with 3d-tiles model.
![](https://lh3.googleusercontent.com/-HVWv8WQRyvE/WZ-2-ekL12I/AAAAAAAAAFU/LM8EKeCx9yUGEPRGb89WsBbFnM5jkLt0wCLcBGAs/s320/flytoBug.jpg)
Any help appreciated.
Thanks
Chris
Hi Chris,
Thanks for the report! We’re aware this is an issue, and are tracking in a GitHub issue here: https://github.com/AnalyticalGraphicsInc/cesium/issues/4327
Thanks,
Gabby
Thanks Gabby
In the issue you provided, the camera flyTo underground directly when flyTo() runs.
But in my case, every time after flyTo() runs, I can tilt the camera into underground.
I hope I describe the problem clearly.
Chris
在 2017年8月26日星期六 UTC+8上午3:10:13,Gabby Getz写道:
Got it, thanks for the clarification Chris.
Can you provide a code sample, preferably a sandcastle example? This will help track down the root of the problem, and I can open a GitHub issue if this is a whole new bug.
Thanks!
Gabby
Hi Gabby
You can just use the Camera demo in Sandcastile.
I run the demo, click any Fly to option, and then tilt the camera.
Thanks
Chris
在 2017年8月29日星期二 UTC+8上午4:41:33,Gabby Getz写道:
Hi Chris,
I don’t think I duplicate this. I’ve try every flyto option and then I rotate the view. I can’t get the camera to go underground.
Thanks,
Gabby
Thanks Gabby
I think it may be the slow internet speed for loading the terrain that cause the camera go underground.
I will try to figure it out later
Chris
OK, let us know if you can provide any more details so we can reproduce this!