CartographicPolygon: Clipping not precise

Hi,
I mask out a certain area of a city.
But sometimes fragments of geometry still appear:

Any ideas?

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We’ve heard a few reports of this recently. We don’t know the cause, but will be investigating soon. Sorry for the inconvenience!

A possible workaround is to temporarily downgrade to Cesium for Unreal v2.4.0. Instructions for installing previous releases are here:

Previous community forum threads about this problem:

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