Hi Kevin,
Thanks for the update. I tried v2.7, but I am receiving the below errors and package fails;
UATHelper: Packaging (Windows): ------ Building 114 action(s) started ------
UATHelper: Packaging (Windows): [1/114] Compile [x64] PCH.CesiumRuntime.cpp
UATHelper: Packaging (Windows): [2/114] Compile [x64] CesiumCustomVersion.cpp
UATHelper: Packaging (Windows): [3/114] Compile [x64] CesiumCreditSystemBPLoader.cpp
UATHelper: Packaging (Windows): [4/114] Compile [x64] CesiumEllipsoidFunctions.cpp
UATHelper: Packaging (Windows): [5/114] Compile [x64] CesiumActors.cpp
UATHelper: Packaging (Windows): [6/114] Compile [x64] CalcBounds.cpp
UATHelper: Packaging (Windows): [7/114] Compile [x64] CesiumCamera.cpp
UATHelper: Packaging (Windows): [8/114] Compile [x64] CesiumEllipsoid.cpp
UATHelper: Packaging (Windows): [9/114] Compile [x64] CesiumCameraManager.cpp
UATHelper: Packaging (Windows): [10/114] Compile [x64] CesiumFlyToComponent.cpp
UATHelper: Packaging (Windows): [11/114] Compile [x64] CesiumGlobeAnchoredActorComponent.cpp
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(185): error C2143: syntax error: missing ‘;’ before ‘*’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(185): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(185): error C2238: unexpected token(s) preceding ‘;’
UATHelper: Packaging (Windows): [12/114] Compile [x64] CesiumGlobeAnchorComponent.cpp
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(185): error C2143: syntax error: missing ‘;’ before ‘*’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(185): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(185): error C2238: unexpected token(s) preceding ‘;’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(282): error C2039: ‘GetEllipsoid’: is not a member of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(21): note: see declaration of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(282): error C2270: ‘GetEllipsoid’: modifiers not allowed on nonmember functions
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(283): error C2355: ‘this’: can only be referenced inside non-static member functions or non-static data member initializers
PackagingResults: Error: missing ‘;’ before ‘*’
PackagingResults: Error: missing ‘;’ before ‘*’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(286): error C2355: ‘this’: can only be referenced inside non-static member functions or non-static data member initializers
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(306): error C2039: ‘GetEllipsoid’: is not a member of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(21): note: see declaration of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(307): error C2039: ‘GetEllipsoid’: is not a member of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(21): note: see declaration of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(314): error C2039: ‘GetEllipsoid’: is not a member of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(21): note: see declaration of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(316): error C2039: ‘GetEllipsoid’: is not a member of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(21): note: see declaration of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(359): error C2039: ‘GetEllipsoid’: is not a member of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(21): note: see declaration of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(365): error C2039: ‘GetEllipsoid’: is not a member of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h(21): note: see declaration of ‘UCesiumGlobeAnchorComponent’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(365): error C2660: ‘`anonymous-namespace’::createEastSouthUp’: function does not take 1 arguments
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(323): note: see declaration of ‘`anonymous-namespace’::createEastSouthUp’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(365): note: while trying to match the argument list ‘(CesiumGeospatial::GlobeAnchor)’
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGlobeAnchorComponent.cpp(365): fatal error C1903: unable to recover from previous error(s); stopping compilation
UATHelper: Packaging (Windows): [13/114] Compile [x64] CesiumCameraManager.spec.cpp
UATHelper: Packaging (Windows): [14/114] Compile [x64] CesiumFeatureIdAttribute.cpp
UATHelper: Packaging (Windows): [15/114] Compile [x64] CesiumCartographicPolygon.cpp
UATHelper: Packaging (Windows): [16/114] Compile [x64] CesiumGeoreference.spec.cpp
UATHelper: Packaging (Windows): [17/114] Compile [x64] CesiumGlobeAnchor.spec.cpp
UATHelper: Packaging (Windows): [18/114] Compile [x64] CesiumDebugColorizeTilesRasterOverlay.cpp
UATHelper: Packaging (Windows): [19/114] Compile [x64] CesiumBingMapsRasterOverlay.cpp
UATHelper: Packaging (Windows): [20/114] Compile [x64] CesiumCreditSystem.cpp
UATHelper: Packaging (Windows): [21/114] Compile [x64] CesiumLoadTestCore.cpp
UATHelper: Packaging (Windows): [22/114] Compile [x64] CesiumLoadTestSamples.cpp
UATHelper: Packaging (Windows): [23/114] Compile [x64] CesiumFeatureIdAttribute.spec.cpp
UATHelper: Packaging (Windows): [24/114] Compile [x64] CesiumMaterialUserData.cpp
UATHelper: Packaging (Windows): [25/114] Compile [x64] CesiumIonServer.cpp
UATHelper: Packaging (Windows): [26/114] Compile [x64] CesiumEncodedMetadataConversions.cpp
UATHelper: Packaging (Windows): [27/114] Compile [x64] CesiumGltfSpecUtility.cpp
UATHelper: Packaging (Windows): [28/114] Compile [x64] Cesium3DTilesetRoot.cpp
UATHelper: Packaging (Windows): [29/114] Compile [x64] CesiumEncodedMetadataUtility.cpp
UATHelper: Packaging (Windows): [30/114] Compile [x64] CesiumOriginShiftComponent.spec.cpp
UATHelper: Packaging (Windows): [31/114] Compile [x64] CesiumOriginShiftComponent.cpp
UATHelper: Packaging (Windows): [32/114] Compile [x64] CesiumIonRasterOverlay.cpp
UATHelper: Packaging (Windows): [33/114] Compile [x64] CesiumGeoreference.cpp
UATHelper: Packaging (Windows): [34/114] Compile [x64] CesiumMetadataPrimitive.cpp
UATHelper: Packaging (Windows): [35/114] Compile [x64] CesiumPointAttenuationVertexFactory.cpp
UATHelper: Packaging (Windows): [36/114] Compile [x64] CesiumLifetime.cpp
UATHelper: Packaging (Windows): [37/114] Compile [x64] CesiumBoundingVolumeComponent.cpp
UATHelper: Packaging (Windows): [38/114] Compile [x64] CesiumPolygonRasterOverlay.cpp
UATHelper: Packaging (Windows): [39/114] Compile [x64] CesiumPrimitiveFeatures.spec.cpp
UATHelper: Packaging (Windows): [40/114] Compile [x64] CesiumPrimitive.cpp
UATHelper: Packaging (Windows): [41/114] Compile [x64] CesiumFeatureIdTexture.cpp
UATHelper: Packaging (Windows): [42/114] Compile [x64] CesiumFeatureIdSet.cpp
UATHelper: Packaging (Windows): [43/114] Compile [x64] CesiumFeaturesMetadataComponent.cpp
UATHelper: Packaging (Windows): [44/114] Compile [x64] CesiumGltfPointsComponent.cpp
UATHelper: Packaging (Windows): [45/114] Compile [x64] CesiumGltfPointsSceneProxy.cpp
UATHelper: Packaging (Windows): [46/114] Compile [x64] CesiumPropertyTable.spec.cpp
UATHelper: Packaging (Windows): [47/114] Compile [x64] CesiumGltfPrimitiveComponent.cpp
UATHelper: Packaging (Windows): [48/114] Compile [x64] CesiumFeatureIdTexture.spec.cpp
UATHelper: Packaging (Windows): [49/114] Compile [x64] CesiumRuntimeSettings.cpp
UATHelper: Packaging (Windows): [50/114] Compile [x64] CesiumSceneGeneration.cpp
UATHelper: Packaging (Windows): [51/114] Compile [x64] CesiumPropertyArrayBlueprintLibrary.cpp
UATHelper: Packaging (Windows): [52/114] Compile [x64] CesiumFeatureIdSet.spec.cpp
UATHelper: Packaging (Windows): [53/114] Compile [x64] CesiumModelMetadata.cpp
UATHelper: Packaging (Windows): [54/114] Compile [x64] CesiumPrimitiveFeatures.cpp
UATHelper: Packaging (Windows): [55/114] Compile [x64] CesiumGltfComponent.cpp
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp(3837): warning C4996: ‘Chaos::TParticlesChaos::FConvex::FRealType,3::X’: Use GetX or SetX instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp(1680): note: see reference to function template instantiation ‘Chaos::FTriangleMeshImplicitObjectPtr BuildChaosTriangleMeshes(const TArray<FStaticMeshBuildVertex,FDefaultAllocator> &,const TArray<uint32,FDefaultAllocator> &)’ being compiled
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp(1706): note: see reference to function template instantiation ‘void loadPrimitive<CesiumGltf::AccessorView<uint8_t>>(LoadGltfResult::LoadPrimitiveResult &,const glm::dmat4x4 &,const CreateGltfOptions::CreatePrimitiveOptions &,const CesiumGltf::Accessor &,const CesiumGltf::AccessorView &,const TIndexAccessor &,std::vector<FCesiumTextureResourceBase *,std::allocator<FCesiumTextureResourceBase *>> &,const CesiumGeospatial::Ellipsoid &)’ being compi
led
UATHelper: Packaging (Windows): with
UATHelper: Packaging (Windows): [
UATHelper: Packaging (Windows): TIndexAccessor=CesiumGltf::AccessorView<uint8_t>
UATHelper: Packaging (Windows): ]
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp(3853): warning C4996: ‘Chaos::TParticlesChaos::FConvex::FRealType,3::X’: Use GetX or SetX instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp(3854): warning C4996: ‘Chaos::TParticlesChaos::FConvex::FRealType,3::X’: Use GetX or SetX instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp(3855): warning C4996: ‘Chaos::TParticlesChaos::FConvex::FRealType,3::X’: Use GetX or SetX instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows): [56/114] Compile [x64] CesiumMetadataPickingBlueprintLibrary.spec.cpp
UATHelper: Packaging (Windows): [57/114] Compile [x64] CesiumPrimitiveMetadata.cpp
UATHelper: Packaging (Windows): [58/114] Compile [x64] CesiumRuntime.cpp
UATHelper: Packaging (Windows): [59/114] Compile [x64] CesiumSubLevelSwitcherComponent.cpp
UATHelper: Packaging (Windows): [60/114] Compile [x64] CesiumTile.cpp
UATHelper: Packaging (Windows): [61/114] Compile [x64] CesiumTextureResource.cpp
UATHelper: Packaging (Windows): [62/114] Compile [x64] CesiumSunSky.cpp
UATHelper: Packaging (Windows): [63/114] Compile [x64] CesiumTransforms.cpp
UATHelper: Packaging (Windows): [64/114] Compile [x64] CesiumPropertyArray.spec.cpp
UATHelper: Packaging (Windows): [65/114] Compile [x64] CesiumTestHelpers.cpp
UATHelper: Packaging (Windows): [66/114] Compile [x64] CesiumMetadataValue.spec.cpp
UATHelper: Packaging (Windows): [67/114] Compile [x64] Cesium3DTileset.cpp
UATHelper: Packaging (Windows): [68/114] Compile [x64] CesiumMetadataValue.cpp
UATHelper: Packaging (Windows): [69/114] Compile [x64] CesiumTextureUtility.cpp
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumTextureUtility.cpp(45): warning C4996: ‘RHIAsyncCreateTexture2D’: Use the RHIAsyncCreateTexture2D function that takes an InResourceState and DebugName. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows): [70/114] Compile [x64] CesiumTextureUtility.spec.cpp
UATHelper: Packaging (Windows): [71/114] Compile [x64] CesiumRasterOverlay.cpp
UATHelper: Packaging (Windows): [72/114] Compile [x64] CesiumEncodedFeaturesMetadata.cpp
UATHelper: Packaging (Windows): [73/114] Compile [x64] GlobeAwareDefaultPawn.spec.cpp
UATHelper: Packaging (Windows): [74/114] Compile [x64] Google3dTilesLoadTest.cpp
UATHelper: Packaging (Windows): [75/114] Compile [x64] CesiumWgs84Ellipsoid.cpp
UATHelper: Packaging (Windows): [76/114] Compile [x64] GlmLogging.cpp
UATHelper: Packaging (Windows): [77/114] Compile [x64] GeoTransforms.cpp
UATHelper: Packaging (Windows): [78/114] Compile [x64] Module.CesiumRuntime.3.cpp
UATHelper: Packaging (Windows): [79/114] Compile [x64] GlobeAwareDefaultPawn.cpp
UATHelper: Packaging (Windows): [80/114] Compile [x64] CesiumTileExcluderAdapter.cpp
UATHelper: Packaging (Windows): [81/114] Compile [x64] CesiumPropertyTexture.cpp
UATHelper: Packaging (Windows): [82/114] Compile [x64] CesiumTileMapServiceRasterOverlay.cpp
UATHelper: Packaging (Windows): [83/114] Compile [x64] GeoTransforms.spec.cpp
UATHelper: Packaging (Windows): [84/114] Compile [x64] SubLevels.spec.cpp
UATHelper: Packaging (Windows): [85/114] Compile [x64] CesiumWebMapServiceRasterOverlay.cpp
UATHelper: Packaging (Windows): [86/114] Compile [x64] CesiumWebMapTileServiceRasterOverlay.cpp
UATHelper: Packaging (Windows): [87/114] Compile [x64] SpdlogUnrealLoggerSink.cpp
UATHelper: Packaging (Windows): [88/114] Compile [x64] CesiumPropertyTextureProperty.spec.cpp
UATHelper: Packaging (Windows): [89/114] Compile [x64] CesiumPropertyTableProperty.spec.cpp
UATHelper: Packaging (Windows): [90/114] Compile [x64] UnrealTaskProcessor.cpp
UATHelper: Packaging (Windows): [91/114] Compile [x64] UnrealMetadataConversions.cpp
UATHelper: Packaging (Windows): [92/114] Compile [x64] CesiumTileExcluder.cpp
UATHelper: Packaging (Windows): [93/114] Compile [x64] CesiumSubLevelComponent.cpp
UATHelper: Packaging (Windows): [94/114] Compile [x64] VecMath.cpp
UATHelper: Packaging (Windows): [95/114] Compile [x64] UnrealAssetAccessor.cpp
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\UnrealAssetAccessor.cpp(200): warning C4996: ‘EHttpRequestStatus::Failed_ConnectionError’: Failed_ConnectionError has been deprecated, use Failed + EHttpFailureReason::ConnectionError instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\ThirdParty\include\CesiumAsync\AsyncSystem.h(71): note: see reference to function template instantiation ‘auto UnrealAssetAccessor::get::<lambda_1>::operator ()<CesiumAsync::Promise<std::shared_ptrCesiumAsync::IAssetRequest>>(const _T1 &) const’ being compiled
UATHelper: Packaging (Windows): with
UATHelper: Packaging (Windows): [
UATHelper: Packaging (Windows): _T1=CesiumAsync::Promise<std::shared_ptrCesiumAsync::IAssetRequest>
UATHelper: Packaging (Windows): ]
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\UnrealAssetAccessor.cpp(168): note: see reference to function template instantiation ‘CesiumAsync::Future<std::shared_ptrCesiumAsync::IAssetRequest> CesiumAsync::AsyncSystem::createFuture<std::shared_ptrCesiumAsync::IAssetRequest,UnrealAssetAccessor::get::<lambda_1>>(Func &&) const’ being compiled
UATHelper: Packaging (Windows): with
UATHelper: Packaging (Windows): [
UATHelper: Packaging (Windows): Func=UnrealAssetAccessor::get::<lambda_1>
UATHelper: Packaging (Windows): ]
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\UnrealAssetAccessor.cpp(263): warning C4996: ‘EHttpRequestStatus::Failed_ConnectionError’: Failed_ConnectionError has been deprecated, use Failed + EHttpFailureReason::ConnectionError instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\ThirdParty\include\CesiumAsync\AsyncSystem.h(71): note: see reference to function template instantiation ‘auto UnrealAssetAccessor::request::<lambda_1>::operator ()<CesiumAsync::Promise<std::shared_ptrCesiumAsync::IAssetRequest>>(const _T1 &) const’ being compiled
UATHelper: Packaging (Windows): with
UATHelper: Packaging (Windows): [
UATHelper: Packaging (Windows): _T1=CesiumAsync::Promise<std::shared_ptrCesiumAsync::IAssetRequest>
UATHelper: Packaging (Windows): ]
UATHelper: Packaging (Windows): A:\Projects_R+D\The Lanes_5.4\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\UnrealAssetAccessor.cpp(224): note: see reference to function template instantiation ‘CesiumAsync::Future<std::shared_ptrCesiumAsync::IAssetRequest> CesiumAsync::AsyncSystem::createFuture<std::shared_ptrCesiumAsync::IAssetRequest,UnrealAssetAccessor::request::<lambda_1>>(Func &&) const’ being compiled
UATHelper: Packaging (Windows): with
UATHelper: Packaging (Windows): [
UATHelper: Packaging (Windows): Func=UnrealAssetAccessor::request::<lambda_1>
UATHelper: Packaging (Windows): ]
UATHelper: Packaging (Windows): [96/114] Compile [x64] UnrealAssetAccessor.spec.cpp
UATHelper: Packaging (Windows): [97/114] Compile [x64] Module.CesiumRuntime.8.cpp
UATHelper: Packaging (Windows): [98/114] Compile [x64] Module.CesiumRuntime.7.cpp
UATHelper: Packaging (Windows): [99/114] Compile [x64] CesiumPropertyTexture.spec.cpp
UATHelper: Packaging (Windows): [100/114] Compile [x64] UnrealMetadataConversions.spec.cpp
UATHelper: Packaging (Windows): [101/114] Compile [x64] ScreenCreditsWidget.cpp
UATHelper: Packaging (Windows): [102/114] Compile [x64] Module.CesiumRuntime.2.cpp
UATHelper: Packaging (Windows): [103/114] Compile [x64] CesiumMetadataUtilityBlueprintLibrary.cpp
UATHelper: Packaging (Windows): [104/114] Compile [x64] CesiumMetadataPickingBlueprintLibrary.cpp
UATHelper: Packaging (Windows): [105/114] Compile [x64] CesiumViewExtension.cpp
UATHelper: Packaging (Windows): [106/114] Compile [x64] Module.CesiumRuntime.1.cpp
UATHelper: Packaging (Windows): [107/114] Compile [x64] CesiumPropertyTable.cpp
UATHelper: Packaging (Windows): [108/114] Compile [x64] Module.CesiumRuntime.6.cpp
UATHelper: Packaging (Windows): [109/114] Compile [x64] Module.CesiumRuntime.5.cpp
UATHelper: Packaging (Windows): [110/114] Compile [x64] CesiumPropertyTextureProperty.cpp
UATHelper: Packaging (Windows): [111/114] Compile [x64] Module.CesiumRuntime.4.cpp
UATHelper: Packaging (Windows): [112/114] Compile [x64] CesiumPropertyTableProperty.cpp
UATHelper: Packaging (Windows): Total time in Parallel executor: 292.61 seconds
UATHelper: Packaging (Windows): Total execution time: 300.02 seconds
UATHelper: Packaging (Windows): Took 300.20s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-the_lanes-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 5m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Kind Regards,
Clint Motley
Co-Founder | CTO
p 0431 461 763
o (07) 3194 2037
e clint@immersiv.com.au
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