Why can’t I pass the actor* pointer through dynamic_ Cast to ACesium3Dtileset* pointer I can’t use ACesium3DTileset::StaticClass()
ACesium3DTileset* pWorldTerrain = dynamic_cast<ACesium3DTileset*>(Actor); An error will be reported for an unresolved external command
Hello @peijw ,
Can you share some more context with us about your project? Have you added CesiumRuntime as a dependency to the appropriate build.cs file? This sounds like a linking issue.
-Nithin
Thank you very much. This problem has been solved