Hello! I am completely new to the Cesium community, and I wanted to ask a general question about entity performance. Basically, I am rendering between 10-100 entities and updating all of their positions in an event that runs in the scene.preRender loop. It is necessary I update their positions this often, and I do so using a ConstantPositionCallbackProperty for each one. I also have to update their descriptions, which I do using a CallbackProperty. What kind of performance am I supposed to expect with Cesium in this case? I’m getting results that are jittery with 30FPS. I’m generally wondering what the expected performance for cesium is supposed to be with constant real time updates.
I think you can try Primitive API, not Entity API.
Okay thank you! I will try this out and update back.