Cesium for Unity v1.6.1 build fail w/Unity 2021.3.10.f1

Hello.

I failed Cesium for Unity v1.6.1 build w/Unity 2021.3.10.f1. please help!

build environment.

  • Unity: 2021.3.10.f1
  • OS: Windows 10 Home
  • CPU: 12th Gen Intel(R) Core™ i9-12900K 3.20 GHz
  • RAM: 64.0GB

I succeeded build for v1.4.0 before. I followed guide below.

please check the partial log of build.

 0.1 kb  0.0% Packages/com.unity.mathematics/Unity.Mathematics/Noise/noise2D.cs
 0.1 kb  0.0% Packages/com.unity.mathematics/Unity.Mathematics/Noise/common.cs
 0.1 kb  0.0% Packages/com.unity.mathematics/Unity.Mathematics/Geometry/Plane.cs
 0.1 kb  0.0% Packages/com.unity.inputsystem/InputSystem/Utilities/Observables/Observer.cs
 0.1 kb  0.0% Packages/com.unity.inputsystem/InputSystem/Utilities/FourCC.cs
 0.1 kb  0.0% Packages/com.unity.inputsystem/InputSystem/Plugins/XR/Devices/OpenVR.cs
 0.1 kb  0.0% Packages/com.unity.inputsystem/InputSystem/Plugins/XR/Devices/Oculus.cs
 0.1 kb  0.0% Packages/com.unity.inputsystem/InputSystem/Plugins/XR/Devices/GoogleVR.cs
 0.1 kb  0.0% Packages/com.unity.inputsystem/InputSystem/Plugins/EnhancedTouch/Touch.cs
 0.1 kb  0.0% Packages/com.unity.inputsystem/InputSystem/Devices/Haptics/IHaptics.cs
 0.1 kb  0.0% Packages/com.unity.ugui/Runtime/UI/Core/IMask.cs
 0.1 kb  0.0% Packages/com.unity.timeline/Runtime/Events/IMarker.cs
 0.1 kb  0.0% Packages/com.unity.timeline/Runtime/ClipCaps.cs
 0.1 kb  0.0% Packages/com.unity.mathematics/Unity.Mathematics/half.cs
-------------------------------------------------------------------------------
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1384 unused Assets / (2.4 MB). Loaded Objects now: 5357.
Memory consumption went from 123.7 MB to 121.4 MB.
Total: 6.260500 ms (FindLiveObjects: 0.588500 ms CreateObjectMapping: 0.185500 ms MarkObjects: 3.956100 ms  DeleteObjects: 1.529400 ms)

DisplayProgressNotification: Build Successful
Build Finished, Result: Success.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
        Deserialize:            0.318 ms
        Integration:            23.334 ms
        Integration of assets:  0.001 ms
        Thread Wait Time:       0.008 ms
        Total Operation Time:   23.661 ms
Unloading 0 unused Assets / (0 B). Loaded Objects now: 5348.
Memory consumption went from 120.6 MB to 120.6 MB.
Total: 4.241600 ms (FindLiveObjects: 0.256100 ms CreateObjectMapping: 0.145500 ms MarkObjects: 3.821700 ms  DeleteObjects: 0.017300 ms)


Aborting batchmode due to failure:
executeMethod method CesiumForUnity.BuildCesiumForUnity.CompileForUWPAndExit threw exception.


Aborting batchmode due to failure:
executeMethod method CesiumForUnity.BuildCesiumForUnity.CompileForUWPAndExit threw exception.

Exception: BuildPlayer failed:


Unhandled exception. System.Exception: An error (code 1) occurred while executing:
C:\Program Files\Unity\Hub\Editor\2021.3.10f1\Editor\Unity.exe -batchmode -nographics -projectPath C:\cesium\CesiumForUnityBuildProject -buildTarget WindowsStoreApps -executeMethod CesiumForUnity.BuildCesiumForUnity.CompileForUWPAndExit -logFile C:\Users\USER\AppData\Local\Temp\tmp44AB.tmp
   at Build.Unity.Run(IEnumerable`1 args) in C:\cesium\CesiumForUnityBuildProject\Packages\com.cesium.unity\Build~\Unity.cs:line 81
   at Build.Package.Run() in C:\cesium\CesiumForUnityBuildProject\Packages\com.cesium.unity\Build~\Package.cs:line 149
   at Build.Program.Main(String[] args) in C:\cesium\CesiumForUnityBuildProject\Packages\com.cesium.unity\Build~\Program.cs:line 10

I added module for Universal Windows Platform (UWP) FYI.

The actual error probably occurred earlier in the log. My best guess is that you’re missing the Visual Studio components necessary to build for UWP.

If you don’t need UWP support, you could also just remove that part of the Package.cs code.

1 Like

I just remove the part in Package.cs and build succeeded. thank you!

I wonder if this is for Holo lens build.

commit b3b73d38f497c158be235535edcd19670ce8c8f8
Author: Kevin Ring <kevin@kotachrome.com>
Date:   Fri Aug 4 21:51:12 2023 +1000

    Add UWP build to CI.

diff --git a/Build~/Package.cs b/Build~/Package.cs
index 75bc1c8..f009ae3 100644
--- a/Build~/Package.cs
+++ b/Build~/Package.cs
@@ -144,6 +144,23 @@ namespace Build

                 if (OperatingSystem.IsWindows())
                 {
+                    // TODO: we're currently only building for UWP on Windows. This should be an option, or a separate build command.
+                    Console.WriteLine("**** Compiling for Universal Windows Platform Player");
+                    unity.Run(new[]
+                    {
+                        "-batchmode",
+                        "-nographics",
+                        "-projectPath",
+                        Utility.ProjectRoot,
+                        "-buildTarget",
+                        "WindowsStoreApps",
+                        "-executeMethod",
+                        "CesiumForUnity.BuildCesiumForUnity.CompileForUWPAndExit"
+                    });
+
+                    Console.WriteLine("**** Adding generated files (for the UWP Player) to the package");
+                    AddGeneratedFiles("!UNITY_EDITOR && UNITY_WSA", generatedRuntimePath, Path.Combine(outputPackagePath, "Runtime", "generated"));
+
                     Console.WriteLine("**** Compiling for Windows Player");
                     unity.Run(new[]
                     {
diff --git a/Editor/BuildCesiumForUnity.cs b/Editor/BuildCesiumForUnity.cs
index 1826292..8c7f9d6 100644
--- a/Editor/BuildCesiumForUnity.cs

Yep, as mentioned in the 1.6.0 changelog, the main reason we added UWP support is for Holo Lens 2.

1 Like

and also… I succeeded build for UWP too. I installed those below.

for Unity

  • Universal Windows Platform Build Support
  • Windows Build Support (IL2CPP)

for Visual Studio 2022

  • Universal Windows Platform development.
  • C++ (v143) Universal Windows Platform
  • C++ (v142) Universal Windows Platform
  • C++ (v141) Universal Windows Platform
  • Windows 11 SDK(10.0.22621.0)
  • Windows 10 SDK(10.0.19041.0)
  • Windows 10 SDK(10.0.18362.0)

for those who facing this situation. this info might be helpful.

1 Like