i built a standalone game for windows , some errors happen:
An error occurred while building CesiumForUnityNative. See F:\Projects\project_cesium\Packages\com.cesium.unity\native~\build-Standalone\build.log for details. The command-line was:
cmake -B F:\Projects\project_cesium\Packages\com.cesium.unity\native~\build-Standalone -S F:\Projects\project_cesium\Packages\com.cesium.unity\native~ -DEDITOR=false -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=“F:\Projects\project_cesium\Packages\com.cesium.unity\Plugins\Standalone” -DREINTEROP_GENERATED_DIRECTORY=generated-Standalone
UnityEngine.Debug:LogError (object)
CesiumForUnity.CompileCesiumForUnityNative:RunAndLog (System.Diagnostics.ProcessStartInfo,System.IO.StreamWriter,string) (at Packages/com.cesium.unity/Editor/CompileCesiumForUnityNative.cs:512)
CesiumForUnity.CompileCesiumForUnityNative:BuildNativeLibrary (CesiumForUnity.CompileCesiumForUnityNative/LibraryToBuild) (at Packages/com.cesium.unity/Editor/CompileCesiumForUnityNative.cs:463)
CesiumForUnity.CompileCesiumForUnityNative:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Packages/com.cesium.unity/Editor/CompileCesiumForUnityNative.cs:210)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
and when i start the game,the cesium earth dons’t appear,so i find out the play.log
it looks like the runtime.dll dons’t create.
but in the unity editor, the eath can appear, and it works fine,
can anyone help? thanks a lot!