Using Cesium for Unity 1.6.1
Unity Editor 2023.1.12
Apple Silicon (M2)
I’ve tried building (IL2CPP) from the cesium-unity-samples project (02_CesiumMelbourne scene) as well as a test project that is just an empty scene plus the CesiumGeoreference.
In each case the editor works perfectly fine, but nothing renders when I make standalone builds for apple silicon. In the player logs, I see errors that say that the CesiumForUnityNative-Runtime dll could not be found.
Is there some step I may be missing when making standalone builds? I don’t seem to be able to modify the settings on the plugin dlls.
Here’s the error:
DllNotFoundException: Unable to load DLL ‘CesiumForUnityNative-Runtime’. Tried the load the following dynamic libraries: Unable to load dynamic library ‘CesiumForUnityNative-Runtime’ because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen(CesiumForUnityNative-Runtime, 0x0005): tried: ‘CesiumForUnityNative-Runtime’ (no such file), ‘/System/Volumes/Preboot/Cryptexes/OSCesiumForUnityNative-Runtime’ (no such file), ‘/usr/lib/CesiumForUnityNative-Runtime’ (no such file, not in dyld cache), ‘CesiumForUnityNative-Runtime’ (no such file), ‘/usr/local/lib/CesiumForUnityNative-Runtime’ (no such file), ‘/usr/lib/CesiumForUnityNative-Runtime’ (no such file, not in dyld cache)
Thanks!