we are succesfully using the OriginShiftComponent with “Change Cesium Georeference” for our full-globe flight simulator, it’s a great feature!
But when using origin shift with volumetric clouds (or Ultra Dynamic Sky), with every rebasing the clouds jump.
This can be solved by feeding the changed actor position into the cloud material via MPC. But I still get a one-frame-cloud jitter, because I don’t have a callback from the CESIUM Origin Shift, so my update to the clouds shader is one frame too late.
Solution: It would be awesome to get an Blueprint Callback Event node that activates directly after the origin shift happened.
Thanks & best