Context: I work as third party, so my client’s client made a feedback saying that, in UE solution, there were two missing builds in comparison to google maps 3D.
I went to look in google maps and saw exactly what cesium was showing me:
red marks where buildings should be
Then my co-worker showed me his google maps in the EXACT same location:
I did some research and it seems to be possible to see outdated versions of google maps depending on browser and browser settings, why cesium is seeing an outdated version though i have no clue.
This are my scene settings and coordinates for testing purposes:
@Willian_Metzger Good question! But, unfortunately, this isn’t really something we have control over. Cesium for Unreal, and any other app that uses Google Photorealistic 3D Tiles, renders what Google provides. You can check this location on Google’s official demo and see that the same outdated view is displayed: https://3d-tiles.web.app/
Something I do know is that what Google provides through Photorealistic 3D Tiles is not the exact same as what is displayed through Google Maps. It’s the same source data (as far as I know), but Google Maps uses their own way of displaying all those models that isn’t 3D Tiles. This means that sometimes Google will update Maps, and then it will take some time before that update makes its way to 3D Tiles. In the past, this has usually taken a few days, maybe a week or two, but I can’t give any guarantees on the time frame since it’s on Google’s side, not ours.
(The fact that you’re seeing the outdated data in Google Maps and your client isn’t also supports the idea this is a recent update. That sort of discrepancy is what I’d expect when a change has just been made on Google’s side and the data hasn’t yet made it out to every server in every region yet. So hopefully this confirms it should be fixed in Google P3DT shortly!)
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Thank you a lot
. I’ll pass this knowledge to my client and so on.