A project that has been running for months began crashing a few day ago. This is happening with a packaged build as well as in editor mode. I have attached the stack trace; presumably something changed on your end (gltf related ?) that is root cause. Please advise as my Unreal Editor sessions with this project now crash within a few seconds of start as some content is loading.
[2025.02.13-18.30.11:151][ 59]LogCore: Fatal error!
0x00007600f36969fc libc.so.6!pthread_kill(+0x12c)
0x00007600f3642476 libc.so.6!raise(+0x15)
0x00007600f36287f3 libc.so.6!abort(+0xd2)
0x0000760103b16fe6 libUnrealEditor-InputCore-Linux-Debug.so!abort_message()
0x0000760103afb56b libUnrealEditor-InputCore-Linux-Debug.so!demangling_terminate_handler()()
0x0000760103afb443 libUnrealEditor-InputCore-Linux-Debug.so!std::__terminate(void ()())()
0x0000760103b18d16 libUnrealEditor-InputCore-Linux-Debug.so!__cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception)()
0x0000760103b18caf libUnrealEditor-InputCore-Linux-Debug.so!__cxa_throw(+0x6e)
0x00007600793e7d45 libUnrealEditor-CesiumRuntime-Linux-Debug.so!std::__1::__throw_out_of_range [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdexcept:268]
0x000076007a671547 libUnrealEditor-CesiumRuntime-Linux-Debug.so!CesiumGltfContent::GltfUtilities::parseGltfCopyright(CesiumGltf::Model const&)()
0x000076007a4b5fde libUnrealEditor-CesiumRuntime-Linux-Debug.so!Cesium3DTilesSelection::TilesetContentManager::finishLoading(Cesium3DTilesSelection::Tile&, Cesium3DTilesSelection::TilesetOptions const&)()
0x000076007a4ac0be libUnrealEditor-CesiumRuntime-Linux-Debug.so!Cesium3DTilesSelection::Tileset::_processMainThreadLoadQueue()()
0x000076007a4ab25b libUnrealEditor-CesiumRuntime-Linux-Debug.so!Cesium3DTilesSelection::Tileset::updateView(std::__1::vector<Cesium3DTilesSelection::ViewState, std::__1::allocatorCesium3DTilesSelection::ViewState > const&, float)()
0x00007600792c6a89 libUnrealEditor-CesiumRuntime-Linux-Debug.so!ACesium3DTileset::Tick(float) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./…/Plugins/Marketplace/CesiumForUnreal/Source/CesiumRuntime/Private/Cesium3DTileset.cpp:2213]
0x00007600fcb6c857 libUnrealEditor-Engine-Linux-Debug.so!AActor::TickActor(float, ELevelTick, FActorTickFunction&) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Engine/Private/Actor.cpp:1445]
0x00007600fcb676bb libUnrealEditor-Engine-Linux-Debug.so!FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Engine/Private/Actor.cpp:212]
0x00007600ff0886e1 libUnrealEditor-Engine-Linux-Debug.so!FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Engine/Private/TickTaskManager.cpp:275]
0x00007600ff0882eb libUnrealEditor-Engine-Linux-Debug.so!TGraphTask::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:1310]
0x0000760102991d87 libUnrealEditor-Core-Linux-Debug.so!FBaseGraphTask::Execute(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:919]
0x000076010299129b libUnrealEditor-Core-Linux-Debug.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:758]
0x000076010298f6fb libUnrealEditor-Core-Linux-Debug.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:648]
0x000076010298c6f4 libUnrealEditor-Core-Linux-Debug.so!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:2069]
0x000076010298cb83 libUnrealEditor-Core-Linux-Debug.so!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:2123]
0x00007600ff0805c8 libUnrealEditor-Engine-Linux-Debug.so!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Engine/Private/TickTaskManager.cpp:555]
0x00007600ff0792ed libUnrealEditor-Engine-Linux-Debug.so!FTickTaskManager::RunTickGroup(ETickingGroup, bool) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Engine/Private/TickTaskManager.cpp:1582]
0x00007600fddc7431 libUnrealEditor-Engine-Linux-Debug.so!UWorld::RunTickGroup(ETickingGroup, bool) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:769]
0x00007600fddcb6e1 libUnrealEditor-Engine-Linux-Debug.so!UWorld::Tick(ELevelTick, float) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:1623]
0x00007600f59d805f libUnrealEditor-UnrealEd-Linux-Debug.so!UEditorEngine::Tick(float, bool) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1694]
0x00007600f67a7aa3 libUnrealEditor-UnrealEd-Linux-Debug.so!UUnrealEdEngine::Tick(float, bool) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:516]
0x0000000000255be4 UnrealEditor-Linux-Debug!FEngineLoop::Tick() [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5806]
0x0000000000254063 UnrealEditor-Linux-Debug!EngineTick() [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Launch/Private/Launch.cpp:61]
0x0000000000258927 UnrealEditor-Linux-Debug!GuardedMain(char16_t const*) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Launch/Private/Launch.cpp:190]
0x000076010399eac4 libUnrealEditor-UnixCommonStartup-Linux-Debug.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
0x000000000027dba6 UnrealEditor-Linux-Debug!main [/home/jnovak/Projects/UnrealEngine-5.2.1_alt/Engine/Source/./Runtime/Launch/Private/Linux/LaunchLinux.cpp:16]
0x00007600f3629d90 libc.so.6!UnknownFunction(0x29d8f)
0x00007600f3629e40 libc.so.6!__libc_start_main(+0x7f)
0x00000000002515b9 UnrealEditor-Linux-Debug!_start()