We are trying to use Cesium Tiles on a dedicated server setup. The issue we are having is a collision with the tiles for the clients, there is no collision on the tiles when running a dedicated server. Thoughts on how to solve this?
There shouldn’t be any collision-related difference in a tileset loaded from a dedicated server versus from, say, Cesium ion. There are certainly options on a Cesium3DTileset Actor that can affect collision, though. Perhaps you’ve changed one of those? Also check the Output Log for any messages that might offer a clue.