I’m having issues in 5.4, 5.5 in collision data not being replicated in cesium so you just fall through the map when the net mode is set to client.
Does anyone have documentation about what Cesium currently supports for multiplayer dedicated setups?
With Collision Debug pulled up, when walking over the cesium landscape – I get the following error:
LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: CesiumGltfPrimitiveComponent /Game/MMOKit/MMO_Maps/UEDPIE_1_Mabank.Mabank:PersistentLevel.Cesium3DTileset_0.CesiumGltfComponent_752.CesiumGltfPrimitiveComponent_0 NOT Supported.
and then fall through.
Appreciate any clarity. =)
Related:
Hi. I’m working on UE 5.3.2 binary version with the latest version of Cesium from the Marketplace. Whenever I create a new map with a Cesium terrain in multiplayer, I get this strange behavior. When the default Third Person Character walks on the Cesium 3D ,the character’s position in the client does not match the position in the server. Here is a quick test I did where I draw a debug sphere to show where the server thinks the client is positioned:
[Cesium-Terrain-Position-Bug]
This causes str…
Hello, I’m in temporary project team of students studying Unreal Engine.
I am currently working on a multi-play flight simulation using Google API-based Ceium.
I tried to control this directly from the source, but unfortunately, UBT couldn’t read it properly, so I’m controlling Cesium 3DTiles and Overlay Polygon in blue print.
Our team is trying to implement multi-play through a steam-based listening server.
The host confirmed that the rendering near the user interface or Player Start we tar…
I’ve been working with blueprints in Cesium for Unreal .
The Character Movement settings Ignore Client Movement Error Checks and Correction and Server Accept Client Authoritative Position aren’t checked in the Cesium for Unreal Samples , Level 3 (Denver, Third Person) demo map. Checking those boxes does solve problems, but the problems are more apparent with Google Photorealistic 3D Tiles.
With Google Tiles loaded and those boxes unchecked, in the Character Movement details panel, apart from fal…
I’m not sure, as I’ve done little multiplayer and have never used PlayFab at all. Does the problem seem to be that the terrain doesn’t get load in time (i.e., the player falls through before it gets a chance to load)? Or is it not getting loaded at all? Or is it there, and yet the player goes through?
This section of the Placing Objects on the Globe tutorial may be relevant: