Current State of Multiplayer Server Dedicated Hosted Support?

I’m having issues in 5.4, 5.5 in collision data not being replicated in cesium so you just fall through the map when the net mode is set to client.

Does anyone have documentation about what Cesium currently supports for multiplayer dedicated setups?

With Collision Debug pulled up, when walking over the cesium landscape – I get the following error:
LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: CesiumGltfPrimitiveComponent /Game/MMOKit/MMO_Maps/UEDPIE_1_Mabank.Mabank:PersistentLevel.Cesium3DTileset_0.CesiumGltfComponent_752.CesiumGltfPrimitiveComponent_0 NOT Supported.

and then fall through.

Appreciate any clarity. =)

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