Cesium with Quest 3

I have built a flight simulator for the Quest 3 using Unreal Engine 5.3 and Cesium 2.15.0
My issue is that the Google tiles load extremely slow and take a long time to render - the game becomes unplayable - Has anyone been able to load to tiles on a Quest 3 in such a way that a game like my simulator can be played without frustrating the player? Are there any recommended settings? I have read all of the documentation here and in other places and have not found any clear answers. Thank you in advance

Hi @Mario_Mokarram, welcome to the community!

The best way to improve performance is to increase the Maximum Screen Space Error value. This will reduce the detail but it will drastically reduce the CPU and GPU load as well.

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Thanks for the reply Kevin. Actually the answer I was looking for was to use the Cesium Pawn in the Sequencer as the main camera cut. This is fundamental and many people do not know it. I will write a faq and post it here later in the month. Regards.