Hi,
I am looking into a “visual issue” where the ComputeLoadProgress method seemingly gives me the progress of each tile being loaded on an individual level as well as the total progression.
It makes it so the value goes up and down until it reaches 100%.
It has been flagged as something we should “fix” on my team and I agree that it is not ideal considering the usual visual format of a loading screen bar, for which context it is used for in our case.
Is there any way to get a 0 to 100% completion that goes up in a linear fashion?
A total tile count to be instantiated that is accessible somewhere and from which I can evaluate at which tile I’m at compared to the total amount?