Hi, is there any way to know when unreal finishes to load 3D google tileset? When I press play the simulation starts, but the tileset is not yet loaded, how can I know when the loading finishes, to put a “black screen” and remove it on load finish?
You can look at the LoadProgress
property on the Cesium3DTileset
to determine when the initial load is complete. Or call GetLoadProgress
from C++.
Note that as soon as the camera moves, further loading will be required. Loading the entire dataset up front is impossible, of course. It’s probably more than a petabyte in size.