About CesiumForCesium c++ Documentation
Can you make a documentation like UE4 documentation
ps: Get All Actors Of Class | Unreal Engine Documentation
sometimes,I do not know some functions to using in my project.
like:
// Cesium3DTileset.cpp
UFUNCTION(BlueprintCallable, Category = "Cesium|Rendering")
void PlayMovieSequencer();
UFUNCTION(BlueprintCallable, Category = "Cesium|Rendering")
void StopMovieSequencer();
UFUNCTION(BlueprintCallable, Category = "Cesium|Rendering")
void PauseMovieSequencer();
I want to change it,but it is hard.
Hi @qianqianwuming,
We would definitely like to add this documentation, and will as time allows.
In the meantime, if you are looking for help with a specific function, let us know a little more about what you’re trying to do and we’ll help as much as we can!
-Alex
I would like to kown how to stop the terrain streaming and restart the terrain streaming.
I would like to kown how to stop the terrain streaming and restart the terrain streaming?Because sometimes the terrain streaming consumes too much performance.
Hi @qianqianwuming,
There’s a setting in the details panel on each tileset called “Suspend Update”. If you disable that, it should keep the terrain from loading new tiles. There’s also a checkbox called update in editor, which may also be useful to you.
Do you need to access this parameter in code?
It is useful for editor.but I want to use it in runtime.I would like to control it in runtime.
@agallegos
It is useful for editor.but I want to use it in runtime.I would like to control it in runtime.
@agallegos
Hi @qianqianwuming,
You should be able to set this parameter at runtime using C++ or Blueprint.
In Blueprint, it would look something like this:
You can set it to be checked or unchecked based on some other game logic.
I am not really a C++ developer, but I believe it’s a similar process - get a reference to the tileset, and set SuspendUpdate = false
; or SuspendUpdate = true;
.
I have a new quention.When I use “SuspendUpdate = true” and “Play Sequence”,It is jump to “_handleFlightStep”.
appear a empty pointer.
Hi @qianqianwuming,
Could you copy and paste your error log in text here?
Thanks,
Alex