Cesium3DTileset

About CesiumForCesium c++ Documentation

Can you make a documentation like UE4 documentation

ps: Get All Actors Of Class | Unreal Engine Documentation

sometimes,I do not know some functions to using in my project.

like:


  // Cesium3DTileset.cpp

  UFUNCTION(BlueprintCallable, Category = "Cesium|Rendering")

  void PlayMovieSequencer();

  UFUNCTION(BlueprintCallable, Category = "Cesium|Rendering")

  void StopMovieSequencer();

  UFUNCTION(BlueprintCallable, Category = "Cesium|Rendering")

  void PauseMovieSequencer();

I want to change it,but it is hard.

Hi @qianqianwuming,

We would definitely like to add this documentation, and will as time allows.

In the meantime, if you are looking for help with a specific function, let us know a little more about what you’re trying to do and we’ll help as much as we can!

-Alex

I would like to kown how to stop the terrain streaming and restart the terrain streaming.

I would like to kown how to stop the terrain streaming and restart the terrain streaming?Because sometimes the terrain streaming consumes too much performance.

Hi @qianqianwuming,

There’s a setting in the details panel on each tileset called “Suspend Update”. If you disable that, it should keep the terrain from loading new tiles. There’s also a checkbox called update in editor, which may also be useful to you.
image

Do you need to access this parameter in code?

It is useful for editor.but I want to use it in runtime.I would like to control it in runtime.
@agallegos

It is useful for editor.but I want to use it in runtime.I would like to control it in runtime.
@agallegos

Hi @qianqianwuming,

You should be able to set this parameter at runtime using C++ or Blueprint.
In Blueprint, it would look something like this:

image
You can set it to be checked or unchecked based on some other game logic.
I am not really a C++ developer, but I believe it’s a similar process - get a reference to the tileset, and set SuspendUpdate = false; or SuspendUpdate = true;.

ok,thank you.

it is ok

I have a new quention.When I use “SuspendUpdate = true” and “Play Sequence”,It is jump to “_handleFlightStep”.
image
appear a empty pointer.

Hi @qianqianwuming,

Could you copy and paste your error log in text here?

Thanks,
Alex

image
solved by this way