I would like to be able to scale the way Cesium maps its CRS to Unreal units, as I would like to be able to place the georeferenced globe into a non-georeferenced context, at a significantly smaller scale. In addition, the maximum resolution I need is about 0.25 degrees of latitude, and in practice likely much lower.
My intuition is to change the mapping between the CRS and unreals units. I would like to avoid simply scaling all my actors that need georeferencing by an appropriate factor, as I am concerned about precision errors, and it makes the project more difficult to maintain and iterate upon.
I did see this: Add parameter to adjust tileset's UE to ECEF scale · Issue #295 · CesiumGS/cesium-unreal · GitHub, but I can’t seem to track down whether this actually made its way into the plugin, or what the idiom to do it would be.
Is this something I can do with Cesium, and if so, what is the best way to go about this?