I’ve just started playing around with the examples, and reading through the tutorials, but it looks like the display is designed as a 1-1 ratio, one CM in the world maps to 1 CM in Unreal. Is there a way to change the scale to match a map. My primary use case is in VR, and I wanted to take advantage of VRs scaling options, have a room with a ‘map table’ which displays a scale model of a section of the world and have the option to have the user transition to a 1-1 scale version, either ground level or floating like Google Earth VR at some other point.
Is this something supported by the engine, I looked through the public properties on the tileset and didn’t see anything other than Unreal’s scaling tool. However when I attempted to use that to scale things down, I’m pretty sure I ran into floating point problems at the low end.