Hi team! I’ve been struggling trying to achieve a table-top view of the Cesium world specifically for Hololens (as in the demo shown a while back).
In the demo, using Unreal’s MRTK for Hololens, it shows a view of the world scaled and manipulated in augmented reality (zooming in/out and dragging the map within the confines of a table). I’ve tried playing with the GraphicsTools from Microsoft (using the Clipping Primitives system), but sadly have not been able to achieve the desired results.
My assumption is after I can effectively clip out all terrain outside a box, I would need to reorient/scale the CesiumWorldTerrain actor to align the world surface to synchronize with a “table-top” surface in world-space? Absolutely stumped how you got that to work.
Would make for a GREAT tutorial…
(Specifically trying to achieve a result similar to this demo: Sébastien Lozé on LinkedIn: #UnrealEngine )