Viewing the globe in Unity

Hi, I’m wondering if there’s an easy way to set up a globe view and some interactions in Unity, similar to what was shown in this Unreal tutorial( Viewing the Globe – Cesium)?


The tutorial you linked uses tools that don’t have a counterpart in Cesium for Unity, unfortunately. You can scale down the globe to a viewable size using the CesiumGeoreference’s scale property, but you would have to set up the user inputs and interactions yourself.

Thank you for your reply. I’ve attempted to scale down the globe to a very small scale. However, I’m encountering an issue. When I tried to scale it below 6E-05, the Cesium World Terrain and the overlays aren’t rendered as expected,

I’m utilizing Unity’s built-in render pipeline. When I tried the Cesium sample project with the URP, I managed to set the scale as low as 1E-08. I’m unsure what is causing this issue.

Hm, we’ve seen this bug before but thought that it was fixed. The “Opaque Material” property on Cesium World Terrain is empty, right? It’d also be nice to see a screenshot of the Scene Hierarchy, to be thorough.

I’ll reopen the Github issue here if we can replicate the bug with your setup.

Actually, that issue was mistakenly closed. So yes, this is a known issue. It seems to be a problem with the render pipeline itself, because we’ve seen users who don’t use our plugin also have this issue in their own scaled-down models. Unfortunately, I’m not sure how much we can do about it. :frowning:

Yes, I saw the issue page too. Thank you again for your reply.