Hi,
I’m using a polygon raster overlay to hide parts of my Google 3D tileset. Although it looks amazing in the viewport, when I come to render it, the whole tileset is missing.
The image below shows is what it looks like in the viewport (the splines show the overlay) and what’s coming out of the cinematic renderer:
When I delete the overlay, it looks lovely, but has the google layer interfering with the bits I’ve built.
I’ve got the material set to Clipping, and the renderer options in the overlay details panel set to default and Mipmaps enabled (whatever they are!).
Any ideas??? I think I’ve tried every possible permutation of checkboxes etc, but I just cant seem to get the render looking as good as the viewport ![]()
