I have a 3d tile set that I need to remove tile visibility from a select “chunk”.
I’ve followed the tutorials for creating a cartographic polygon, adding a component polygonrasteroverlay to the photorealistic 3d tiles actor, and added my cartographic to the polygon index of the polygon array.
But the tiles do not “cut”.
It seems the raster is not registering, because if I invert selection - all of the tiles disappear.
What am I doing wrong or what is happening?
adding solution in case anyone finds a similar issue in the future:
Make sure all of your Cesium elements are in the same level as one another or even their own individual sublevel.
the received project in question had multiple sublevels (SL) to allow divisions of work etc. The cesium elements shared a SL with static mesh actors and was added to a master level etc. for whatever reason adding the Cartographic polygon to the SL through the master level didn’t work.
moving the 3d tiles to a new SL and adding the cartographic inside of that level and assigning it finally made the encapsulated tiles disappear as expected.
Adding this sublevel back into the master level posed no issues.