Cinemachine and Cesium?


Before I begin to look into this I thought I’d see if anyone else has had any luck using Cinemachine and cesium together?

Is it possible? If so could anyone point me in the direction of any resources I can use to implement it?


Hi @Liam_Fraser,

I personally don’t have much experience with Cinemachine, but one of our sample levels uses the “Third Person Controller” asset from Unity. This asset makes use of a Cinemachine camera, so I imagine it would work! The sample level is 03_CesiumSanFrancisco if you’re wondering.

At the end of the day, you just need a camera tagged “MainCamera” for Cesium to work. We’re looking to expand support for multiple cameras, and we have an issue on Github to track this.

Thanks for the quick reply.

I have implemented it now and seems to be working well.